Accessible, Affordable, Sustainable, Awe Inspired STEAM Learning

Elementary School

A hands-on session delving into the world of low-tech innovation in the Elementary School STEAM lab and Makerspace. Emphasizing constructionist approaches, this workshop will prioritize access, affordability, and sustainability to ignite creativity, critical thinking, and collaboration. Through hands-on activities, participants will witness firsthand how simple hands-on methods and materials can inspire innovation and eco-consciousness. Participants will also explore practical strategies and materials for integrating low-tech solutions, empowering students to embrace a more sustainable future through innovative educational practices.

Session Goals:

  • Explore constructionist approaches in education: Participants will gain an understanding of constructionist learning principles and how they can be applied in the context of low-tech innovation in Makerspaces and STEAM programs
  • Emphasize accessibility, affordability, and sustainability: The session will highlight the importance of these principles in designing and implementing STEAM initiatives, ensuring that they are inclusive, cost-effective, and environmentally friendly.
  • Spark creativity, critical thinking, and collaboration: Through hands-on activities and discussions, participants will discover how low-tech solutions can inspire these essential skills among students, fostering a culture of innovation and teamwork. 
  • Showcase practical strategies for integration: Attendees will leave with concrete ideas and techniques for incorporating low-tech innovations into their teaching practices, enabling them to create engaging and impactful learning experiences for their students. 
  • Foster a vision for a more sustainable future: By exploring the intersection of education, technology and sustainability, the session aims to inspire participants to envision and work towards a future where innovative educational practices contribute to a more sustainable world.

Session Outcomes:

  • Identify key principles of constructionist learning. * Evaluate the accessibility, affordability, and sustainability of STEAM educational practices.
  • Apply creativity, critical thinking, and collaboration in hands-on activities.
  • Implement practical strategies for integrating low-tech innovations in teaching. * Envision how education can contribute to a more sustainable future.

Alfredo Papaseit:

Alfredo is a Technology and Design Coach at Taipei American School. A Maker, occasional speaker and Seymour Papert devotee, his interests and abilities lie primarily in the areas of Physical Computing, multimedia creation, data science and languages, both human and computer-based. Alfredo has had the opportunity to work with teachers and students in the UK, Spain, the Philippines, China, Vietnam and Taiwan An Apple Distinguished Educator, part of his work as a technology and innovation specialist focuses on empowering educators to create the future they want to see in schools in ways that spark innovation, while trying to shift the pendulum back to Papertian ideals.